POV-Ray : Newsgroups : povray.windows : UML for GEOMETRY? - MAX/MSP-PROCE55ING-POVRAY : Re: UML for GEOMETRY? - MAX/MSP-PROCE55ING-POVRAY Server Time
28 Jun 2024 22:28:39 EDT (-0400)
  Re: UML for GEOMETRY? - MAX/MSP-PROCE55ING-POVRAY  
From: Dennis Miller
Date: 22 Jan 2004 21:43:24
Message: <40108a4c@news.povray.org>
Well I like very much the idea, but I only wish there were a way to make
this "procedural" interface supply some visual feedback, even if in "near
real time." If you get any further ideas, please let me know.
I agree that many people do not know of both POV and Csound - too bad, as
they have very much in common.
Good luck with your work.
Dennis

news:400eaf0a@news.povray.org...
>
> --------------( oo )--------------
>
> I worked with CSoundAV few times. This is a really great project. Few
person
> here working with PovRay seems to work with CSound. I see a lot of
> similarities between PovRay and Csound.
>
> CSound is code oriented. With OpenGL interfaces, you could map your
> parameters to modify a code (in OpenGL).
>
> The goal is not to procduce sound, but to have an interface for 3D
> programming, even not in real time. It's more on how you sketch (as in the
> project Proce55ing.net) your algorithms. PureData and Max are clearly done
> for realtime processing systems, but maybe we could use the same way to
> represent objects (operators) in PovRAY.
>
> We could imagine keeping the Spirit of UML for modeling in PovRAY. I saw
few
> projects based on that, but it was mainly used for post-process effects
> (like photoshop filters and 3D transformations) rather than the geometry
> construction.
>
> For example, We have a set of points and we would like to apply a convex
> hull operator on to obtain a polygon. We map the point list to the input
of
> a blackBOX "Convex Hull" and the output is a polygon that we pass through
> another blackBOX "extrusion" for example. This would make the sketching
> (coding) more intuitive, compromise between interactivity and plain text
> coding.
>
>  --------------( oo )--------------

> Architecture CAAO Website[VIF]
>
>
> "Dennis Miller" <dhm### [at] comcastnet> wrote in message
> news:40028d30$1@news.povray.org...
>
> > Unlike audio (and even easier, MIDI), you can't get POV to compile in
real
> > time. So how would this work? There have been some attempts to render
POV
> > scenes using OpenGL, but none (that I know of) with the types of sliders
> and
> > knobs that Max/MSP offers.
> > FYI - Max/MSP (long a Mac-only app) has recently been released for
> Windows.
> >
> > Coming from the sound synthesis world, have a look at CsoundAV, which
uses
> > OpenGL to render sound and images in real time:
> > http://www.csounds.com/csoundav/index.html
> >
> > Best,
> > D.
> >

> > news:3ffdf35a$1@news.povray.org...
> > >
> > > --------------( oo )--------------
> > >
> > > I had a seminar this is week on MAX MSP and Pure Data. I don't know if
> > it's
> > > weel known by the POVRay community. This is an OpenArchitecture
software
> > for
> > > sequencing. Mainly used in Music and Performing Arts. We use MAX MSP
for
> > > programing PIC (microchip controllers) for ROBOTS.
> > >
> > > I was wandering if someone I've heard about similar project for
> Geometry.
> > > Using UML interface to rapidly program a Prototype Code for Geometry
> > > (POVRay). The counters are exactly the sames, math ojects, objects
> types,
> > > operation (COPY, TRANSLATE,...) Anjd there's sliders to control your
> > > parametrized form.
> > >
> > > We could compare the Paradigm of IRCAM (with MAX MSP) with the
paradigme
> > of
> > > the MIT (with DESIGN BY NUMBERS and PROCE55ING). One is more graphic
> > > oriented than the other.
> > >
> > > If someone know something about UML and Geometry Construction, just
tell
> > me
> > > if you saw similar projects. I'm working on my Master Thesis on
Geometry
> > > Models for Architecture, and maybe I'll spend some time on that
subject.
> > >
> > > --------------( oo )--------------
> > > guillaumeLaBelle [alias goo?] -
> > > Architecture CAAO Website[VIF]-
> > > 514.524.3010 www.vif.com/users/goo
> > >
> > >
> >
> >
>
>


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